History |
History of this engine / past collaboration with Zach Barth |
Infinifrag 2 |
Some more information and pictures of my collaboration with Zach Barth |
Storing Blocks |
Method Fractal Block World uses to store the blocks in a chunk |
Block Merger |
Simple program that merges individual blocks into boxes of blocks |
Quad Algorithm |
One of the fundamental algorithms for rendering "Block Worlds" |
Int and Ext Squares |
Internal and external squares of a chunk |
Meshes |
Technical issues involving meshes and texture coordinates |
Map Exterior Hiding |
Algorithm to make exterior of an indoor map invisible |
Ray Algorithm |
Shooting a ray into a block world |
Cylinder Col Det |
Cylinder-block collision detection |
Lighting |
Some lighting techniques |
Videos |
Some videos |