#This file is processed when a new game is started.

#Syntax:
#type var_name_suffix init_value
#Acceptable types: b, i, f, s, v.
#If var_name_suffix is X, then the variable created
#will be "game.globals.X".
#You should put the game of your game/package somewhere
#in each var_name_suffix (preferably at the beginning).

######################################
#   One Time Per Game Initialization
######################################

b var.init.body flase

#######################################
#         Inventory Execution
#######################################

#More?

#######################################
#           Current Items
#######################################

i xce.item.cur_item         1
b xce.item.starting_shoot   false
b xce.item.shooting_primary true
b xce.item.block_grab_mode  false

s xce.item.1.block_type     "XAR_SOLID_BORING"
s xce.item.2.block_type     "XAR_SMALL_YELLOW_FLOWER"
s xce.item.3.block_type     "XAR_SOLID_BORING"
s xce.item.4.block_type     "XAR_SOLID_BORING"
s xce.item.5.block_type     "XAR_EMPTY_BORING"
s xce.item.6.block_type     "XAR_SOLID_BORING"
s xce.item.7.block_type     "XAR_SOLID_BORING"
s xce.item.8.block_type     "XAR_SOLID_BORING"
s xce.item.9.block_type     "XAR_SOLID_BORING"
s xce.item.0.block_type     "XAR_SOLID_BORING"

s xce.item.1.tool_name      "single_block"
s xce.item.2.tool_name      "single_block"
s xce.item.3.tool_name      "single_block"
s xce.item.4.tool_name      "single_block"
s xce.item.5.tool_name      "single_block"
s xce.item.6.tool_name      "single_block"
s xce.item.7.tool_name      "single_block"
s xce.item.8.tool_name      "single_block"
s xce.item.9.tool_name      "single_block"
s xce.item.0.tool_name      "single_block"

######################################
#          Body Dimensions
######################################

f var.body.normal.radius      0.23
f var.body.normal.bot_to_eye  1.3
f var.body.normal.eye_to_top  0.6

f var.body.crouch.radius      0.23
f var.body.crouch.bot_to_eye  0.6
f var.body.crouch.eye_to_top  0.3

######################################
#              Movement
######################################

b var.movement.forward           false
b var.movement.back              false
b var.movement.left              false
b var.movement.right             false
b var.movement.up                false
b var.movement.down              false
b var.movement.brake             false

f var.movement.speed_factor      1.0
